They do exist – such as the Zerg’s all-in-one harvesters and refineries (actually a giant beetle) and unique hero units – but they’re much less pronounced than in the Blizzard games.Since balancing three wildly different races is the ultimate example of Blizzard’s talents, Gameloft have been wise to back down from that particular comparison. StarFront: Collision is a solo and multiplayer RTS based around three warring factions. A second resource also has to be mined from glowing structures that all three races are fighting over.Where there are differences from Starcraft they’re almost always a simplification, the most notable being the much less pronounced differences between the races. But we’re not even going to try and remember the new names they make up pretending the three playable races aren’t ripped off from the Terrans (humans), Zerg and Protoss of Starcraft.As usual the humans are the best place to start for a new player, as their technology is the least complicated: you mine ‘Xenodium’ and use it to build buildings and from there units ranging from simple foot soldiers to giant tanks.
STARFRONT COLLISION IOS PORTABLE
A few DS games have tried to make the concept work on a portable but the low resolution of Nintendo’s portable has doomed them all to failure.The iPhone, and particularly iPad, is much better suited though and if Starfront serves no other purpose it’s in definitively proving that fact.In typical Gameloft fashion the presentation, including a nice CGI intro, is excellent. Just as there is not a single good idea that goes un-stolen, there’s also no new ones to make up for the wholesale copycatting.Real-time strategy games have never worked on home consoles for a variety of reasons, the most pressing being the lack of any useful alternative to mouse and keyboard control. The game play was a little bit shallow though, but I guess what do you expect from an iOS strategy game 1. Presumably the answer to the second question is the same reason why they keep making so many Asphalt sequels as well: familiarity sells.If you’ve played Starcraft before, or any other similar real-time strategy game, then you have played Starfront too. I really liked this game, but after paying 5 dollars for it or whatever I can't play it anymore after uninstalling it a year ago.
And they’d probably do a good job of it too, given how impressive a clone this is of Starcraft.The two most confusing things about Gameloft are a) how they’ve ever managed to get this far without being sued off the face of the Earth and b) why they don’t use their considerable creative talents to make something original. The bosses at the mobile developer were clearly born without an ounce a shame and would copy their grandmother’s game design if they thought it would make them money. Playing spot the clone on Gameloft’s website is a peculiarly enjoyable experience. Starfront: Collision (iPhone) – industrial strength déjà vu